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Thursday, March 3, 2016

Tabletop Thursday Review - The Resistance

Are you a good guy? Or a dirty, dirty spy? Learn who your real friends are as you fight the oppressive government, or take down the resistance from within.

Much like the previously reviewed Bang!, The Resistance pits you against your friends with hidden identities to achieve your goal: have more operations go in your favour than the opposing side. It is played similar to the improv party game, Mafia, though with no eliminations.

The game changes slightly based on how many players are playing, but ultimately you are divided up into one of three roles:
  • The Leader of the Resistance
  • The Resistance
  • The Spies
Before each game, cards representing these roles are randomly dealt to each player, depending on the number of players. In a typical 5-person game, there is 1 leader, 2 resistance members and 2 spies.

After the roles are dealt secretly, each player closes their eyes. Then the spies open theirs, look to see who is their spy partner, then they close their eyes. Then the leader opens theirs, the resistance members raise their hands (while keeping their eyes closed) and then everyone goes back to neutral with eyes closed. After these steps are done, everyone opens their eyes and the game truly begins. Players must not reveal their roles during the game.
This pre-game is an important part of the strategy involved. The bulk of the game comes down to one player each round choosing which players to send on the mission. Then the table votes on the team. If a majority approve the team composition, the mission continues. If it fails, it falls on the person next to the previous chooser to decide the next team.

Spies want a spy on the mission, the resistance wants to avoid this. However, if three missions in a row are vetoed before they can commence, the spies get a victory point on the best-of-five.

It is during this time that you have to decide who is a good guy, and who is a spy. You can also trick other players, or try to persuade them one way or another. A trick I like to use when I am a resistance grunt is to pretend to be the leader, or act like I know who the spies are, with the hopes of throwing the spies off. If the resistance wins the best of five, the spies still have a last ditch, one-shot chance to guess the leader. If they are correct, they win.

Once a mission team is decided, each are dealt two cards, a success and a fail.
The selected members play their card face down, and place the remainder back in the card pile. When all have played their cards, the choices are shuffled a bit, and then revealed to everyone.

Resistance members must, and want to, play success cards. Spies have a choice, to pass or fail. If even one fail card is played, the mission fails. However, doing this allows the other players to know that a spy was sent on that mission, so it is unlikely that those players will be selected again. Doubt is cast on the whole team.

With the set up out of the way...


I love this game. It is one of those games that has a lot up front, but you get the hang of really quickly. Most of the time spent on the game doesn't have to deal with the components of the game box, but rather the discussion that occurs between rounds as players accuse one another of being a spy. Or defend themselves as being "a good guy" who you can trust. 

The roles change between games, but the stigma sticks. Someone who was a dirty spy in the last game may be on your team this game, but still carries the weight of being a dirty spy.

There are expansions for the game, but I can't offer any insight into them as I've never played them. The base game alone is wonderful enough for my friends and I.

The Resistance gets a Board of Dice rating of: 4/5 - I'm a good guy, I swear!


It may require more players than some games, but it is a blast to play when you have the right set up. Each game tends to only last 15-20 minutes, but you'll want to play over and over again.

The Resistance can be purchased on Amazon or at your local game store.

If The Resistance is the ground level forces in this game's universe, what is happening at the top level government? Find out next week on Board of Dice as we stage a Coup.

If you'd like to see The Resistance in action, be sure to check out Geek & Sundry's TableTop show with Wil Wheaton:


2 comments:

  1. This game looks super interesting! We have the similar game which is common in my hometown, but The Resistance seems more tense and exciting. I love this kind of game with lots of psychological warfare.

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  2. I love playing board games and this games looks interesting and fun. thanks for introducing me to all the games in your blogs. Great and interesting blog !

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